console : graduation d'Yvv, la montée se rejoue à chaque survol
Consigne d'Yvv du 03/11, mot pour mot dans docs/consignes-yvv.md (avec
celles du 29/09) : « Au rollover, numérique monte à 3/4, économie monte à
1/2, citoyenne monte à 2/3. Les curseurs restent. Si on rollover à nouveau
ils refont leur montée. Et le pavé correspondant s'affiche bien sûr au même
rollover. »
- survol à la souris, focus au clavier ou tap : le curseur repart d'en bas
et monte en 1,1 s à son cran (0,75 / 0,50 / 0,667), puis il y reste ;
le panneau de l'axe s'affiche au même geste (aria-selected et tabindex
suivent)
- au premier geste, la rotation s'arrête pour de bon ; les autres
curseurs restent là où ils sont dessinés, jamais survolés compris
- un défilement au doigt parti d'un curseur ne compte plus comme survol
- flèches du clavier : la montée part avec sa transition rapide
- remplace les choix d'interprétation de 230f79a (curseurs poussés en
haut, rotation qui reprend, panneau au clic seulement)
- avant tout geste, l'animation du 29/09 est inchangée ; sous
prefers-reduced-motion, mêmes crans sans transition
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
This commit is contained in:
@@ -2,10 +2,10 @@
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<div
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<div
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ref="root"
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ref="root"
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class="console"
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class="console"
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:class="{ 'console--compact': compact, 'console--still': reduced }"
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:class="{ 'console--compact': compact, 'console--still': reduced, 'console--hand': engaged }"
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@pointerenter="pointerIn = true; hold()"
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@pointerenter="pointerIn = true"
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@pointerleave="pointerIn = false; release()"
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@pointerleave="pointerIn = false"
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@focusin="focusIn = true; hold()"
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@focusin="focusIn = true"
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@focusout="onFocusOut"
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@focusout="onFocusOut"
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>
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>
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<div class="console-board">
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<div class="console-board">
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@@ -30,17 +30,17 @@
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type="button"
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type="button"
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role="tab"
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role="tab"
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class="fader"
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class="fader"
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:class="{ 'fader--active': axis.key === active, 'fader--lifting': axis.key === hot }"
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:class="{ 'fader--active': axis.key === active, 'fader--rising': rising.has(axis.key) }"
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:style="{ '--hue': `var(${axis.hue})`, '--level': levels[axis.key] ?? 0, '--i': i }"
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:style="{ '--hue': `var(${axis.hue})`, '--level': levels[axis.key] ?? 0, '--i': i }"
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:data-axis="axis.key"
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:data-axis="axis.key"
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:aria-selected="axis.key === active"
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:aria-selected="axis.key === active"
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:aria-controls="`panel-${uid}`"
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:aria-controls="`panel-${uid}`"
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:tabindex="axis.key === active ? 0 : -1"
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:tabindex="axis.key === active ? 0 : -1"
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@click="choose(axis.key)"
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@pointerdown="lastPointer = $event.pointerType"
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@pointerenter="hoverKey = axis.key; lift(axis.key)"
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@pointerenter="onEnter($event, axis.key)"
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@pointerleave="hoverKey = null"
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@pointerleave="hoverKey = null"
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@focus="focusKey = axis.key; lift(axis.key)"
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@focus="onFocus($event, axis.key)"
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@blur="focusKey = null"
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@click="onClick($event, axis.key)"
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>
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>
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<span class="fader-track" aria-hidden="true">
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<span class="fader-track" aria-hidden="true">
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<span class="fader-fill" />
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<span class="fader-fill" />
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@@ -132,88 +132,132 @@ const tabs = ref<HTMLButtonElement[]>([])
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const current = computed(() => props.axes.find(a => a.key === active.value) ?? props.axes[0])
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const current = computed(() => props.axes.find(a => a.key === active.value) ?? props.axes[0])
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// ── Motion ──────────────────────────────────────────────────────────────
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// ── Motion ──────────────────────────────────────────────────────────────
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// The cursors move on their own, slowly: each one drifts, and every few
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// Yvv's instructions, word for word: docs/consignes-yvv.md (29/09 and 03/11).
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// beats another axis is pushed up towards émancipation. Visitors watch it;
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//
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// they can still pick an axis (click, arrows), which stops the rotation.
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// Before any gesture (29/09): the cursors move on their own, slowly; each one
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// drifts, and every few beats another axis is pushed up towards émancipation.
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// SSR renders every cursor at the bottom, so the first move is the rise.
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// SSR renders every cursor at the bottom, so the first move is the rise.
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//
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//
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// Under the visitor's hand (hover or focus), the board holds still: the
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// The visitor's hand takes over for good (03/11): from the first hover,
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// hovered cursor rises, the others keep their level. From the first touch
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// keyboard focus or tap on a cursor, the rotation stops. The touched cursor
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// on, what is up stays up — the visitor pushes the cursors, one by one.
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// replays its rise, from the bottom to its own graduation, and its panel
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// shows. The others do not move; a cursor never touched stays where it was.
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const BEAT_MS = 2600
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const BEAT_MS = 2600
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const BEATS_PER_AXIS = 3
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const BEATS_PER_AXIS = 3
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/** Graduation of each axis, from asservissement (0) to émancipation (1) */
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const GRADUATION: Record<AxisKey, number> = { numerique: 3 / 4, economie: 1 / 2, politique: 2 / 3 }
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/** A focus and a click within this delay are one gesture (a tap): one rise */
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const SAME_GESTURE_MS = 500
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const levels = reactive<Partial<Record<AxisKey, number>>>({})
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const levels = reactive<Partial<Record<AxisKey, number>>>({})
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/** Cursors replaying their rise (fast transition) */
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const rising = reactive(new Set<AxisKey>())
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const reduced = ref(false)
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const reduced = ref(false)
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const visible = ref(true)
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const visible = ref(true)
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const chosen = ref(false)
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const engaged = ref(false)
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const pointerIn = ref(false)
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const pointerIn = ref(false)
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const focusIn = ref(false)
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const focusIn = ref(false)
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const hoverKey = ref<AxisKey | null>(null)
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const hoverKey = ref<AxisKey | null>(null)
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const focusKey = ref<AxisKey | null>(null)
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let lastPointer = ''
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/** The cursor under the visitor's hand: it rises faster */
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const lastRise: Partial<Record<AxisKey, number>> = {}
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const hot = computed(() => hoverKey.value ?? focusKey.value)
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const riseRun: Partial<Record<AxisKey, number>> = {}
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/** Axes the visitor has pushed up: they never go back down */
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const pushed = new Set<AxisKey>()
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let engaged = false
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let held = false
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let beat = 0
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let beat = 0
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let timer: ReturnType<typeof setInterval> | undefined
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let timer: ReturnType<typeof setInterval> | undefined
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function upLevel(i: number) {
|
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return reduced.value ? 0.94 : 0.87 + 0.06 * Math.sin(beat * 0.9 + i * 2.1)
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}
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function downLevel(i: number) {
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return reduced.value ? 0.3 : 0.3 + 0.14 * Math.sin(beat * 0.9 + i * 2.1)
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}
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function place() {
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function place() {
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props.axes.forEach((axis, i) => {
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props.axes.forEach((axis, i) => {
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const up = axis.key === active.value || pushed.has(axis.key)
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const isActive = axis.key === active.value
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levels[axis.key] = up ? upLevel(i) : downLevel(i)
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if (reduced.value) {
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levels[axis.key] = isActive ? 0.94 : 0.3
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return
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}
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const wave = Math.sin(beat * 0.9 + i * 2.1)
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levels[axis.key] = isActive ? 0.87 + 0.06 * wave : 0.3 + 0.14 * wave
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})
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})
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}
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}
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function faderEl(key: AxisKey) {
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return root.value?.querySelector<HTMLElement>(`[data-axis="${key}"]`) ?? null
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}
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/** Level currently drawn (mid-transition included), read from the DOM */
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/** Level currently drawn (mid-transition included), read from the DOM */
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function drawnLevel(key: AxisKey) {
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function drawnLevel(key: AxisKey) {
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const el = root.value?.querySelector<HTMLElement>(`[data-axis="${key}"]`)
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const el = faderEl(key)
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const v = el ? Number.parseFloat(getComputedStyle(el).getPropertyValue('--level')) : Number.NaN
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const v = el ? Number.parseFloat(getComputedStyle(el).getPropertyValue('--level')) : Number.NaN
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return Number.isFinite(v) ? v : (levels[key] ?? 0)
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return Number.isFinite(v) ? v : (levels[key] ?? 0)
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}
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}
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/** Stop every cursor where it stands, except the one being lifted */
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/** First gesture: the rotation stops for good, every cursor stays where it is drawn */
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function freeze() {
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function engage() {
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for (const axis of props.axes) {
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if (engaged.value) return
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if (axis.key !== hot.value) levels[axis.key] = drawnLevel(axis.key)
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for (const axis of props.axes) levels[axis.key] = drawnLevel(axis.key)
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engaged.value = true
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clearInterval(timer)
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}
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/** The touched cursor replays its rise: back to the bottom, then up to its graduation */
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async function rise(key: AxisKey) {
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lastRise[key] = Date.now()
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const target = GRADUATION[key] ?? 0.75
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if (reduced.value) {
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levels[key] = target
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return
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}
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const run = (riseRun[key] ?? 0) + 1
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riseRun[key] = run
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rising.delete(key)
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levels[key] = 0
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await nextTick()
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// Commit the bottom (no transition) before the rise starts from it
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const el = faderEl(key)
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if (el) getComputedStyle(el).getPropertyValue('--level')
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if (riseRun[key] !== run) return
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rising.add(key)
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levels[key] = target
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}
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/** A cursor under the visitor's hand: it rises and its panel shows */
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function touch(key: AxisKey) {
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engage()
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active.value = key
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if (Date.now() - (lastRise[key] ?? 0) < SAME_GESTURE_MS) return
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rise(key)
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}
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function onEnter(e: PointerEvent, key: AxisKey) {
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// A finger scrolling over a cursor is not a rollover: taps go through the click
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if (e.pointerType === 'touch') return
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hoverKey.value = key
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touch(key)
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}
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function isKeyboardFocus(el: HTMLElement) {
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try {
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return el.matches(':focus-visible')
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}
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catch {
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return true
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}
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}
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}
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}
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function hold() {
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function onFocus(e: FocusEvent, key: AxisKey) {
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if (held) return
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// Keyboard focus is a rollover; a focus from the mouse or a tap is handled elsewhere
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held = true
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if (hoverKey.value === key || !isKeyboardFocus(e.currentTarget as HTMLElement)) return
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freeze()
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touch(key)
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}
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}
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function release() {
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function onClick(e: MouseEvent, key: AxisKey) {
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if (pointerIn.value || focusIn.value) return
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const pointer = (e as PointerEvent).pointerType || lastPointer
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held = false
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lastPointer = ''
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if (pointer === 'touch') touch(key)
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else {
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engage()
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active.value = key
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}
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}
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}
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function onFocusOut(e: FocusEvent) {
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function onFocusOut(e: FocusEvent) {
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focusIn.value = !!root.value?.contains(e.relatedTarget as Node | null)
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focusIn.value = !!root.value?.contains(e.relatedTarget as Node | null)
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release()
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}
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/** The visitor touches an axis: it rises, nothing else moves or comes down */
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function lift(key: AxisKey) {
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if (!engaged) {
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engaged = true
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pushed.add(active.value)
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}
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pushed.add(key)
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const i = props.axes.findIndex(a => a.key === key)
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levels[key] = Math.max(drawnLevel(key), upLevel(i))
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}
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}
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function advance() {
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function advance() {
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@@ -222,24 +266,18 @@ function advance() {
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}
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}
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function onBeat() {
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function onBeat() {
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if (!visible.value || held) return
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if (!visible.value || engaged.value) return
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beat++
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beat++
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if (!chosen.value && beat % BEATS_PER_AXIS === 0) advance()
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if (!pointerIn.value && !focusIn.value && beat % BEATS_PER_AXIS === 0) advance()
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place()
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place()
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}
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}
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function choose(key: AxisKey) {
|
watch(active, () => {
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chosen.value = true
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if (!engaged.value) place()
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active.value = key
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}
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watch(active, (key) => {
|
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if (engaged) pushed.add(key)
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if (held) lift(key)
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else place()
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})
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})
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function onKeydown(e: KeyboardEvent) {
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function onKeydown(e: KeyboardEvent) {
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lastPointer = ''
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const keys = ['ArrowRight', 'ArrowLeft', 'ArrowUp', 'ArrowDown', 'Home', 'End']
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const keys = ['ArrowRight', 'ArrowLeft', 'ArrowUp', 'ArrowDown', 'Home', 'End']
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if (!keys.includes(e.key)) return
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if (!keys.includes(e.key)) return
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e.preventDefault()
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e.preventDefault()
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@@ -250,7 +288,7 @@ function onKeydown(e: KeyboardEvent) {
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if (e.key === 'ArrowLeft' || e.key === 'ArrowDown') next = idx === 0 ? last : idx - 1
|
if (e.key === 'ArrowLeft' || e.key === 'ArrowDown') next = idx === 0 ? last : idx - 1
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if (e.key === 'Home') next = 0
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if (e.key === 'Home') next = 0
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if (e.key === 'End') next = last
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if (e.key === 'End') next = last
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choose(props.axes[next]!.key)
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touch(props.axes[next]!.key)
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nextTick(() => tabs.value[next]?.focus())
|
nextTick(() => tabs.value[next]?.focus())
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}
|
}
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|
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@@ -345,9 +383,13 @@ onMounted(() => {
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transition-delay: calc(var(--i) * 160ms);
|
transition-delay: calc(var(--i) * 160ms);
|
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}
|
}
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|
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/* Under the visitor's hand, the cursor answers at once */
|
/* The visitor's hand has taken over: nothing glides any more but the touched cursor */
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||||||
.fader--lifting {
|
.console--hand .fader {
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transition: --level 0.9s cubic-bezier(0.22, 1, 0.36, 1);
|
transition: none;
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||||||
|
}
|
||||||
|
|
||||||
|
.console--hand .fader--rising {
|
||||||
|
transition: --level 1.1s cubic-bezier(0.22, 1, 0.36, 1);
|
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}
|
}
|
||||||
|
|
||||||
.fader:focus-visible {
|
.fader:focus-visible {
|
||||||
@@ -615,7 +657,7 @@ onMounted(() => {
|
|||||||
|
|
||||||
@media (prefers-reduced-motion: reduce) {
|
@media (prefers-reduced-motion: reduce) {
|
||||||
.fader,
|
.fader,
|
||||||
.fader--lifting,
|
.console--hand .fader--rising,
|
||||||
.fader-fill,
|
.fader-fill,
|
||||||
.fader-name,
|
.fader-name,
|
||||||
.fader-lever,
|
.fader-lever,
|
||||||
|
|||||||
@@ -0,0 +1,48 @@
|
|||||||
|
# Consignes d'Yvv — design du site
|
||||||
|
|
||||||
|
Ce fichier rassemble les consignes qu'Yvv donne en conversation, avec leur date. Les consignes
|
||||||
|
entre guillemets sont recopiées mot pour mot ; les autres le disent. Elles l'emportent sur les choix
|
||||||
|
d'interprétation des sessions.
|
||||||
|
|
||||||
|
Pourquoi ce fichier : la graduation de la console, donnée le 29/09, s'est perdue avec le transcript
|
||||||
|
où elle était écrite. Une consigne qui ne vit que dans une conversation finit par disparaître.
|
||||||
|
|
||||||
|
## Accueil — la console des trois curseurs
|
||||||
|
|
||||||
|
Code : `app/components/home/HomeConsole.vue`. Libellés : `site/pages/home.yml > console`.
|
||||||
|
|
||||||
|
### 29/09/2026
|
||||||
|
|
||||||
|
Le transcript a été effacé. Ces quatre consignes sont reconstituées d'après le commit `201cfbb` et le
|
||||||
|
relais de la session orch le 03/11 : ce ne sont pas les mots d'Yvv.
|
||||||
|
|
||||||
|
- l'axe de la console a Asservissement en bas et Émancipation en haut ;
|
||||||
|
- une animation où les curseurs bougent lentement, pour qu'on ne croie pas devoir les manipuler ;
|
||||||
|
- « AUTONOMIE » devant les légendes des curseurs ;
|
||||||
|
- « Autonomie numérique, économique, citoyenne » et « Code source, création monétaire, décision »
|
||||||
|
mis en valeur.
|
||||||
|
|
||||||
|
### 03/11/2026, vers 03h58 (à la session orch)
|
||||||
|
|
||||||
|
Mot pour mot, d'après `~/harness/etat/reponses-yvv.md` :
|
||||||
|
|
||||||
|
> « Et retrouve les consignes, comme par exemple celles pour l'animation (curseurs qui montent au
|
||||||
|
> rollover et ne fait pas descendre les autres, je t'avais donné une graduation). »
|
||||||
|
|
||||||
|
### 03/11/2026, entre 05h40 et 05h45 (relayée mot pour mot par la session orch)
|
||||||
|
|
||||||
|
> « Je t'avais dit déjà tout ça. Au rollover, numérique monte à 3/4, économie monte à 1/2, citoyenne
|
||||||
|
> monte à 2/3. Les curseurs restent. Si on rollover à nouveau ils refont leur montée. Et le pavé
|
||||||
|
> correspondant s'affiche bien sûr au même rollover. »
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Ce que fait le code :
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- Un survol à la souris, un focus au clavier ou un tap sur un curseur arrête pour de bon la rotation
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automatique.
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- Le curseur touché repart d'en bas et monte en 1,1 s à son cran : numérique 0,75, économique 0,50,
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citoyenne 0,667. Il y reste.
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- Le panneau de l'axe s'affiche au même geste.
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- Les autres curseurs ne bougent pas. Un curseur jamais touché reste là où il était.
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- Un nouveau survol rejoue la montée.
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- Avant tout geste, l'animation du 29/09 est inchangée.
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- Sous `prefers-reduced-motion`, il n'y a aucune transition, mais les crans sont les mêmes.
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- Un défilement au doigt qui part d'un curseur ne compte pas comme un survol.
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Reference in New Issue
Block a user