From 8de9a81b65e32bb66ee72c901ef42ef58271b833 Mon Sep 17 00:00:00 2001 From: Yvv Date: Tue, 3 Nov 2026 07:51:44 +0100 Subject: [PATCH] =?UTF-8?q?console=20:=20chaque=20survol=20rejoue=20la=20m?= =?UTF-8?q?ont=C3=A9e,=20aucun=20curseur=20fig=C3=A9=20=C3=A0=20mi-course?= =?UTF-8?q?=20;=20pied=20de=20page=20sans=20lien=20mort?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit Les quatre écarts de la relecture « 64e714c : ok », graduation d'Yvv inchangée (0,75, 0,50, 0,667, montée rejouée à chaque survol) : - premier geste pendant la rotation : un curseur non touché finit en douceur le mouvement que la rotation avait commencé (jusqu'à son cran, ou en bas), puis reste. La main ne fait descendre aucun curseur (« ne fait pas descendre les autres ») ; - un nouveau survol, même à moins de 500 ms, rejoue la montée ; seuls la flèche et le focus qui la suit, ou le focus et le clic d'un même tap, font une seule montée ; - un clic sans survol ni focus (lecteur d'écran, script) monte le curseur avec son panneau ; - la flèche part de l'onglet qui a le focus, plus de l'axe sélectionné. Pied de page : un lien vers une page qui n'existe pas (/mentions-legales) n'est pas affiché ; il reviendra seul quand la page existera. site.yml n'est pas touché. Co-Authored-By: Claude Opus 5.5 --- app/components/home/HomeConsole.vue | 77 ++++++++++++++++++----------- app/components/layout/TheFooter.vue | 12 ++++- 2 files changed, 59 insertions(+), 30 deletions(-) diff --git a/app/components/home/HomeConsole.vue b/app/components/home/HomeConsole.vue index 7bf900f..f9de6a9 100644 --- a/app/components/home/HomeConsole.vue +++ b/app/components/home/HomeConsole.vue @@ -30,7 +30,7 @@ type="button" role="tab" class="fader" - :class="{ 'fader--active': axis.key === active, 'fader--rising': rising.has(axis.key) }" + :class="{ 'fader--active': axis.key === active, 'fader--held': held.has(axis.key), 'fader--rising': rising.has(axis.key) }" :style="{ '--hue': `var(${axis.hue})`, '--level': levels[axis.key] ?? 0, '--i': i }" :data-axis="axis.key" :aria-selected="axis.key === active" @@ -142,15 +142,20 @@ const current = computed(() => props.axes.find(a => a.key === active.value) ?? p // The visitor's hand takes over for good (03/11): from the first hover, // keyboard focus or tap on a cursor, the rotation stops. The touched cursor // replays its rise, from the bottom to its own graduation, and its panel -// shows. The others do not move; a cursor never touched stays where it was. +// shows. The others are never lowered by the hand: a cursor already touched +// stays at its graduation; a cursor never touched finishes, gently, the move +// the rotation had begun (up to its graduation, or down to its low level), +// then stays there. None stays frozen mid-course. const BEAT_MS = 2600 const BEATS_PER_AXIS = 3 /** Graduation of each axis, from asservissement (0) to émancipation (1) */ const GRADUATION: Record = { numerique: 3 / 4, economie: 1 / 2, politique: 2 / 3 } -/** A focus and a click within this delay are one gesture (a tap): one rise */ +/** The focus and the click of one tap, within this delay, give one rise */ const SAME_GESTURE_MS = 500 const levels = reactive>>({}) +/** Cursors the hand has touched: they no longer glide with the rotation */ +const held = reactive(new Set()) /** Cursors replaying their rise (fast transition) */ const rising = reactive(new Set()) const reduced = ref(false) @@ -160,7 +165,10 @@ const pointerIn = ref(false) const focusIn = ref(false) const hoverKey = ref(null) let lastPointer = '' -const lastRise: Partial> = {} +/** The tab the arrow keys are moving the focus to: its focus is the same gesture */ +let keyFocus: AxisKey | null = null +/** When a keyboard focus last raised each cursor (to pair it with the click of a tap) */ +const focusRiseAt: Partial> = {} const riseRun: Partial> = {} let beat = 0 let timer: ReturnType | undefined @@ -180,24 +188,17 @@ function faderEl(key: AxisKey) { return root.value?.querySelector(`[data-axis="${key}"]`) ?? null } -/** Level currently drawn (mid-transition included), read from the DOM */ -function drawnLevel(key: AxisKey) { - const el = faderEl(key) - const v = el ? Number.parseFloat(getComputedStyle(el).getPropertyValue('--level')) : Number.NaN - return Number.isFinite(v) ? v : (levels[key] ?? 0) -} - -/** First gesture: the rotation stops for good, every cursor stays where it is drawn */ +/** First gesture: the rotation stops for good. The untouched cursors keep the target the + * rotation gave them and finish their glide to it (no freeze mid-course) */ function engage() { if (engaged.value) return - for (const axis of props.axes) levels[axis.key] = drawnLevel(axis.key) engaged.value = true clearInterval(timer) } /** The touched cursor replays its rise: back to the bottom, then up to its graduation */ async function rise(key: AxisKey) { - lastRise[key] = Date.now() + held.add(key) const target = GRADUATION[key] ?? 0.75 if (reduced.value) { levels[key] = target @@ -216,14 +217,20 @@ async function rise(key: AxisKey) { levels[key] = target } -/** A cursor under the visitor's hand: it rises and its panel shows */ +/** A cursor under the visitor's hand: it rises and its panel shows. Every rollover replays + * the rise, however soon after the previous one (Yvv, 03/11) */ function touch(key: AxisKey) { engage() active.value = key - if (Date.now() - (lastRise[key] ?? 0) < SAME_GESTURE_MS) return rise(key) } +/** The panel of a cursor already raised by this same gesture: no second rise */ +function select(key: AxisKey) { + engage() + active.value = key +} + function onEnter(e: PointerEvent, key: AxisKey) { // A finger scrolling over a cursor is not a rollover: taps go through the click if (e.pointerType === 'touch') return @@ -241,19 +248,24 @@ function isKeyboardFocus(el: HTMLElement) { } function onFocus(e: FocusEvent, key: AxisKey) { + // The arrow key that moved the focus here already raised the cursor + if (keyFocus === key) return // Keyboard focus is a rollover; a focus from the mouse or a tap is handled elsewhere if (hoverKey.value === key || !isKeyboardFocus(e.currentTarget as HTMLElement)) return + focusRiseAt[key] = Date.now() touch(key) } function onClick(e: MouseEvent, key: AxisKey) { const pointer = (e as PointerEvent).pointerType || lastPointer lastPointer = '' - if (pointer === 'touch') touch(key) - else { - engage() - active.value = key - } + // A tap is a rollover: one rise per tap, even when the browser also gave it a keyboard focus + const tapFocused = Date.now() - (focusRiseAt[key] ?? 0) < SAME_GESTURE_MS + if (pointer === 'touch' && !tapFocused) return touch(key) + // A click with no hover nor focus before it (a screen reader, a script) raises the cursor + // with its panel; after a hover or a keyboard focus, the cursor is already up + if (hoverKey.value !== key && !held.has(key)) return touch(key) + select(key) } function onFocusOut(e: FocusEvent) { @@ -281,15 +293,23 @@ function onKeydown(e: KeyboardEvent) { const keys = ['ArrowRight', 'ArrowLeft', 'ArrowUp', 'ArrowDown', 'Home', 'End'] if (!keys.includes(e.key)) return e.preventDefault() - const idx = props.axes.findIndex(a => a.key === active.value) + // From the tab that has the focus: a hover may have selected another axis meanwhile + const from = (e.target as HTMLElement | null)?.closest('[data-axis]')?.dataset.axis + const idx = props.axes.findIndex(a => a.key === (from ?? active.value)) const last = props.axes.length - 1 let next = idx if (e.key === 'ArrowRight' || e.key === 'ArrowUp') next = idx === last ? 0 : idx + 1 if (e.key === 'ArrowLeft' || e.key === 'ArrowDown') next = idx === 0 ? last : idx - 1 if (e.key === 'Home') next = 0 if (e.key === 'End') next = last - touch(props.axes[next]!.key) - nextTick(() => tabs.value[next]?.focus()) + const key = props.axes[next]!.key + touch(key) + nextTick(() => { + // focus() fires the focus event at once: it is part of this key press, not a new rise + keyFocus = key + tabs.value[next]?.focus() + keyFocus = null + }) } onMounted(() => { @@ -383,12 +403,13 @@ onMounted(() => { transition-delay: calc(var(--i) * 160ms); } -/* The visitor's hand has taken over: nothing glides any more but the touched cursor */ -.console--hand .fader { +/* A cursor the hand has touched no longer glides: it drops to the bottom at once, then + replays its rise. The untouched ones finish their glide, then the rotation is over */ +.fader--held { transition: none; } -.console--hand .fader--rising { +.fader--held.fader--rising { transition: --level 1.1s cubic-bezier(0.22, 1, 0.36, 1); } @@ -657,7 +678,7 @@ onMounted(() => { @media (prefers-reduced-motion: reduce) { .fader, - .console--hand .fader--rising, + .fader--held.fader--rising, .fader-fill, .fader-name, .fader-lever, diff --git a/app/components/layout/TheFooter.vue b/app/components/layout/TheFooter.vue index f160d88..bdfc839 100644 --- a/app/components/layout/TheFooter.vue +++ b/app/components/layout/TheFooter.vue @@ -10,9 +10,9 @@

-