feat: clustering géographique des villes dans la vue Flux
ci/woodpecker/push/woodpecker Pipeline was successful
ci/woodpecker/push/woodpecker Pipeline was successful
Regroupe les villes proches visuellement (CLUSTER_RADIUS = 38px) en un seul nœud dont la couleur reflète la balance nette agrégée du groupe. Affiche +N à l'intérieur des cercles multi-villes. Les arcs intra-cluster sont ignorés. Le clustering se recalcule dynamiquement à chaque zoom/pan. Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
This commit is contained in:
+146
-43
@@ -20,6 +20,8 @@ const COLOR_NEUTRAL = '#d4a843'; // or Ğ1
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const COLOR_NEG = '#ff6d00'; // orange vif
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const COLOR_NEG = '#ff6d00'; // orange vif
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const COLOR_POS = '#00c853'; // vert vif
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const COLOR_POS = '#00c853'; // vert vif
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const NEUTRAL_THRESHOLD = 0.05; // ±5 % → couleur neutre
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const NEUTRAL_THRESHOLD = 0.05; // ±5 % → couleur neutre
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const CLUSTER_RADIUS = 38; // pixels — distance max pour regrouper deux villes
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import type { TransactionArc } from '../data/arcData';
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import type { TransactionArc } from '../data/arcData';
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import { buildCorridors } from '../data/arcData';
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import { buildCorridors } from '../data/arcData';
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@@ -91,7 +93,7 @@ export function FlowMap({ arcs, focusCity, onCityClick }: FlowMapProps) {
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return map;
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return map;
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}, [corridors]);
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}, [corridors]);
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// Projection SVG (recalculée sur chaque tick, changement d'arcs ou de focusCity)
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// Projection SVG + clustering (recalculée sur chaque tick, changement d'arcs ou de focusCity)
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const svgElements = useMemo(() => {
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const svgElements = useMemo(() => {
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const m = mapRef.current;
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const m = mapRef.current;
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if (!m || !mapReady) return null;
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if (!m || !mapReady) return null;
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@@ -101,16 +103,104 @@ export function FlowMap({ arcs, focusCity, onCityClick }: FlowMapProps) {
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return { x: p.x, y: p.y };
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return { x: p.x, y: p.y };
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};
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};
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const maxVol = Math.max(...corridors.map(c => c.totalVolume), 1);
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// --- 1. Projeter toutes les villes en pixels, triées par volume desc ---
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const maxNodeVol = Math.max(...[...cityNodes.values()].map(c => c.emitted + c.received), 1);
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type CityPx = {
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const maxAbsNet = Math.max(...[...cityNodes.values()].map(d => Math.abs(d.received - d.emitted)), 1);
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name: string; lat: number; lng: number;
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x: number; y: number;
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emitted: number; received: number; vol: number;
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};
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const cityList: CityPx[] = [...cityNodes.entries()].map(([name, d]) => {
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const p = proj(d.lat, d.lng);
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return { name, lat: d.lat, lng: d.lng, x: p.x, y: p.y, emitted: d.emitted, received: d.received, vol: d.emitted + d.received };
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}).sort((a, b) => b.vol - a.vol);
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// ---- Arcs ----
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// --- 2. Clustering glouton par distance pixel ---
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const arcElems = corridors.map((c, idx) => {
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interface Cluster {
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const p1 = proj(c.fromLat, c.fromLng);
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cx: number; cy: number; // centroïde pondéré (pixels)
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const p2 = proj(c.toLat, c.toLng);
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lat: number; lng: number; // centroïde géo (pour debug éventuel)
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totalVol: number;
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emitted: number; received: number;
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cities: Set<string>;
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}
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const clusters: Cluster[] = [];
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const cityClusterIdx = new Map<string, number>(); // nom ville → index cluster
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for (const city of cityList) {
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let bestIdx = -1;
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let bestDist = Infinity;
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for (let i = 0; i < clusters.length; i++) {
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const cl = clusters[i];
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const dx = city.x - cl.cx;
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const dy = city.y - cl.cy;
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const d = Math.sqrt(dx * dx + dy * dy);
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if (d < CLUSTER_RADIUS && d < bestDist) {
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bestDist = d;
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bestIdx = i;
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}
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}
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if (bestIdx === -1) {
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// Nouvelle graine
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clusters.push({
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cx: city.x, cy: city.y,
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lat: city.lat, lng: city.lng,
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totalVol: city.vol,
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emitted: city.emitted, received: city.received,
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cities: new Set([city.name]),
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});
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cityClusterIdx.set(city.name, clusters.length - 1);
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} else {
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// Fusionner dans le cluster existant (centroïde pondéré)
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const cl = clusters[bestIdx];
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const newVol = cl.totalVol + city.vol;
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cl.cx = (cl.cx * cl.totalVol + city.x * city.vol) / newVol;
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cl.cy = (cl.cy * cl.totalVol + city.y * city.vol) / newVol;
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cl.totalVol = newVol;
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cl.emitted += city.emitted;
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cl.received += city.received;
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cl.cities.add(city.name);
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cityClusterIdx.set(city.name, bestIdx);
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}
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}
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// --- 3. Agréger les corridors en arcs inter-clusters ---
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interface ClusterArc {
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fromIdx: number; toIdx: number;
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totalVolume: number; count: number;
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}
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const clArcMap = new Map<string, ClusterArc>();
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for (const c of corridors) {
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const fi = cityClusterIdx.get(c.fromCity);
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const ti = cityClusterIdx.get(c.toCity);
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if (fi === undefined || ti === undefined || fi === ti) continue; // intra-cluster → ignoré
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const key = `${fi}||${ti}`;
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if (!clArcMap.has(key)) clArcMap.set(key, { fromIdx: fi, toIdx: ti, totalVolume: 0, count: 0 });
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const ca = clArcMap.get(key)!;
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ca.totalVolume += c.totalVolume;
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ca.count += c.count;
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}
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const clusterArcs = [...clArcMap.values()].sort((a, b) => b.totalVolume - a.totalVolume);
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// --- 4. Couleur de balance par cluster ---
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const maxAbsNet = Math.max(...clusters.map(cl => Math.abs(cl.received - cl.emitted)), 1);
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const clusterColors = clusters.map(cl => {
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const net = cl.received - cl.emitted;
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const t = net / maxAbsNet;
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if (Math.abs(t) < NEUTRAL_THRESHOLD) return COLOR_NEUTRAL;
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return t < 0
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? lerpColor(COLOR_NEUTRAL, COLOR_NEG, -t)
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: lerpColor(COLOR_NEUTRAL, COLOR_POS, t);
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});
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// Cluster de la ville focus
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const focusClusterIdx = focusCity !== null ? (cityClusterIdx.get(focusCity) ?? -1) : -1;
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// --- 5. Éléments SVG des arcs ---
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const maxVol = Math.max(...clusterArcs.map(a => a.totalVolume), 1);
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const arcElems = clusterArcs.map((ca, idx) => {
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const p1 = { x: clusters[ca.fromIdx].cx, y: clusters[ca.fromIdx].cy };
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const p2 = { x: clusters[ca.toIdx].cx, y: clusters[ca.toIdx].cy };
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// Point de contrôle bezier quadratique : décalage perpendiculaire au milieu
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const mx = (p1.x + p2.x) / 2;
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const mx = (p1.x + p2.x) / 2;
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const my = (p1.y + p2.y) / 2;
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const my = (p1.y + p2.y) / 2;
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const dx = p2.x - p1.x;
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const dx = p2.x - p1.x;
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@@ -119,13 +209,12 @@ export function FlowMap({ arcs, focusCity, onCityClick }: FlowMapProps) {
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const cx = mx - dy * CURVE;
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const cx = mx - dy * CURVE;
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const cy = my + dx * CURVE;
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const cy = my + dx * CURVE;
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// Flèche de direction au milieu (t = 0.5) du bezier
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const t = 0.5;
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const t = 0.5;
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const ax = (1-t)*(1-t)*p1.x + 2*(1-t)*t*cx + t*t*p2.x;
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const ax = (1-t)*(1-t)*p1.x + 2*(1-t)*t*cx + t*t*p2.x;
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const ay = (1-t)*(1-t)*p1.y + 2*(1-t)*t*cy + t*t*p2.y;
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const ay = (1-t)*(1-t)*p1.y + 2*(1-t)*t*cy + t*t*p2.y;
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const tln = Math.sqrt(dx*dx + dy*dy) || 1;
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const tln = Math.sqrt(dx*dx + dy*dy) || 1;
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const nx = dx / tln; const ny = dy / tln; // tangente normalisée
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const nx = dx / tln; const ny = dy / tln;
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const px = -ny; const py = nx; // perpendiculaire
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const px = -ny; const py = nx;
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const AR = 5;
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const AR = 5;
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const arrowPts = [
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const arrowPts = [
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`${ax + nx*AR},${ay + ny*AR}`,
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`${ax + nx*AR},${ay + ny*AR}`,
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@@ -133,44 +222,37 @@ export function FlowMap({ arcs, focusCity, onCityClick }: FlowMapProps) {
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`${ax - nx*AR*0.6 - px*AR*0.5},${ay - ny*AR*0.6 - py*AR*0.5}`,
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`${ax - nx*AR*0.6 - px*AR*0.5},${ay - ny*AR*0.6 - py*AR*0.5}`,
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].join(' ');
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].join(' ');
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const ratio = c.totalVolume / maxVol;
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const ratio = ca.totalVolume / maxVol;
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const strokeW = Math.max(1, 1.5 + Math.log1p(c.totalVolume) * 0.8);
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const strokeW = Math.max(1, 1.5 + Math.log1p(ca.totalVolume) * 0.8);
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const opacity = 0.35 + 0.55 * ratio;
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const opacity = 0.35 + 0.55 * ratio;
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// Couleur selon focusCity
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const isFocusFrom = focusClusterIdx !== -1 && ca.fromIdx === focusClusterIdx;
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const isFocusFrom = focusCity && c.fromCity === focusCity;
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const isFocusTo = focusClusterIdx !== -1 && ca.toIdx === focusClusterIdx;
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const isFocusTo = focusCity && c.toCity === focusCity;
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const stroke = focusClusterIdx === -1 ? `url(#grad${idx})`
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const stroke = !focusCity ? `url(#grad${idx})`
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: isFocusFrom ? '#ff8f00'
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: isFocusFrom ? '#ff8f00'
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: isFocusTo ? '#00acc1'
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: isFocusTo ? '#00acc1'
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: '#2e2f3a';
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: '#2e2f3a';
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const arrowFill = !focusCity ? '#e65100'
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const arrowFill = focusClusterIdx === -1 ? '#e65100'
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: isFocusFrom ? '#ff8f00'
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: isFocusFrom ? '#ff8f00'
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: isFocusTo ? '#00acc1'
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: isFocusTo ? '#00acc1'
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: '#2e2f3a';
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: '#2e2f3a';
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return {
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return {
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idx, c, p1, p2, cx, cy, arrowPts, strokeW, opacity, stroke, arrowFill,
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idx, ca, p1, p2, cx, cy, arrowPts, strokeW, opacity, stroke, arrowFill,
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path: `M ${p1.x},${p1.y} Q ${cx},${cy} ${p2.x},${p2.y}`,
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path: `M ${p1.x},${p1.y} Q ${cx},${cy} ${p2.x},${p2.y}`,
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};
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};
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});
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});
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// ---- Nœuds ----
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// --- 6. Éléments SVG des nœuds de clusters ---
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const nodeElems = [...cityNodes.entries()].map(([name, data]) => {
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const maxClVol = Math.max(...clusters.map(cl => cl.totalVol), 1);
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const p = proj(data.lat, data.lng);
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const nodeElems = clusters.map((cl, idx) => {
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const vol = data.emitted + data.received;
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const r = Math.max(4, Math.min(18, 4 + 11 * (cl.totalVol / maxClVol)));
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const r = Math.max(3, Math.min(14, 3 + 9 * (vol / maxNodeVol)));
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const fillColor = clusterColors[idx];
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const isSelected = focusClusterIdx === idx;
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// Couleur selon balance nette normalisée
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const cityCount = cl.cities.size;
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const net = data.received - data.emitted;
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// Nom affiché : ville principale (la première dans l'itération = la plus volumineuse)
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const t = net / maxAbsNet; // ∈ [-1, 1]
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const label = cityCount > 1 ? `+${cityCount}` : [...cl.cities][0];
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const fillColor = Math.abs(t) < NEUTRAL_THRESHOLD
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return { idx, cl, r, fillColor, isSelected, cityCount, label };
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? COLOR_NEUTRAL
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: t < 0
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? lerpColor(COLOR_NEUTRAL, COLOR_NEG, -t)
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: lerpColor(COLOR_NEUTRAL, COLOR_POS, t);
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return { name, p, r, fillColor, isSelected: focusCity === name };
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});
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});
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return { arcElems, nodeElems };
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return { arcElems, nodeElems };
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@@ -178,6 +260,15 @@ export function FlowMap({ arcs, focusCity, onCityClick }: FlowMapProps) {
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// eslint-disable-next-line react-hooks/exhaustive-deps
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// eslint-disable-next-line react-hooks/exhaustive-deps
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}, [corridors, cityNodes, focusCity, tick, mapReady]);
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}, [corridors, cityNodes, focusCity, tick, mapReady]);
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// Handler de clic : on transmet la première ville du cluster cliqué
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const handleNodeClick = (nodeIdx: number) => {
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if (!svgElements) return;
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const node = svgElements.nodeElems[nodeIdx];
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const firstCity = [...node.cl.cities][0];
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const isCurrentFocus = node.cl.cities.has(focusCity ?? '');
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onCityClick(isCurrentFocus ? null : firstCity);
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};
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return (
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return (
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<div className="w-full h-full relative" style={{ minHeight: 0 }}>
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<div className="w-full h-full relative" style={{ minHeight: 0 }}>
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<div ref={containerRef} className="absolute inset-0" />
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<div ref={containerRef} className="absolute inset-0" />
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@@ -205,7 +296,7 @@ export function FlowMap({ arcs, focusCity, onCityClick }: FlowMapProps) {
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{/* Arcs bezier */}
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{/* Arcs bezier */}
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{svgElements.arcElems.map(a => (
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{svgElements.arcElems.map(a => (
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<g key={`${a.c.fromCity}-${a.c.toCity}`} opacity={a.opacity}>
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<g key={`${a.ca.fromIdx}-${a.ca.toIdx}`} opacity={a.opacity}>
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<path
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<path
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d={a.path}
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d={a.path}
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fill="none"
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fill="none"
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@@ -217,20 +308,32 @@ export function FlowMap({ arcs, focusCity, onCityClick }: FlowMapProps) {
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</g>
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</g>
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))}
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))}
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{/* Nœuds de villes (pointer-events activés uniquement ici) */}
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{/* Nœuds de clusters (pointer-events activés uniquement ici) */}
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<g style={{ pointerEvents: 'all' }}>
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<g style={{ pointerEvents: 'all' }}>
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{svgElements.nodeElems.map(node => (
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{svgElements.nodeElems.map(node => (
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<g key={node.idx} onClick={() => handleNodeClick(node.idx)} style={{ cursor: 'pointer' }}>
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<circle
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<circle
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key={node.name}
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cx={node.cl.cx}
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cx={node.p.x}
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cy={node.cl.cy}
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cy={node.p.y}
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r={node.r}
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r={node.r}
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fill={node.isSelected ? '#ffffff' : node.fillColor}
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fill={node.isSelected ? '#ffffff' : node.fillColor}
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stroke={node.isSelected ? node.fillColor : '#0a0b0f'}
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stroke={node.isSelected ? node.fillColor : '#0a0b0f'}
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strokeWidth={1.5}
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strokeWidth={1.5}
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style={{ cursor: 'pointer' }}
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onClick={() => onCityClick(focusCity === node.name ? null : node.name)}
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/>
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/>
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{node.cityCount > 1 && (
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<text
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x={node.cl.cx}
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y={node.cl.cy + 3.5}
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textAnchor="middle"
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fontSize={node.r > 9 ? 9 : 7}
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fontWeight="bold"
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fill={node.isSelected ? node.fillColor : '#0a0b0f'}
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style={{ pointerEvents: 'none', userSelect: 'none' }}
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>
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{node.label}
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</text>
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)}
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</g>
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))}
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))}
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</g>
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</g>
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</svg>
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</svg>
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